Reply To: Applying post effect to only selected objects + Screen Space...
Yeah, custom buckets would be really awesome… last time I saw it discussed here, dreams of a flexible bucket system was shot to pieces.. Good luck with your convincing.
View ArticleReply To: Applying post effect to only selected objects + Screen Space...
idk, or we could have a more flexible bucket system to decide exactly what you want to render and when. And optionally reuse the depth buffer of the scene. We talked about it with Paul, and ideas will...
View ArticleReply To: Applying post effect to only selected objects + Screen Space...
<cite>@pspeed said:</cite> …it’s too bad there isn’t a way to define our own buckets… ;) (sorry, inside joke) +1
View ArticleReply To: Applying post effect to only selected objects + Screen Space...
…it’s too bad there isn’t a way to define our own buckets… ;) (sorry, inside joke)
View ArticleReply To: Applying post effect to only selected objects + Screen Space...
“no default technique on the material”.. This error and I have a rough history together =P I think it is a valid use case to have geometries/things in your scene graph that you want to render in a...
View ArticleReply To: Applying post effect to only selected objects + Screen Space...
@kwando said: about the empty shader: will that empty shader still cause draw calls for geometries that should not be rendered? Yes, unfortunately. With a small modification, JME can just not render...
View ArticleReply To: Applying post effect to only selected objects + Screen Space...
Great work! I”ve been thinking about this kind of filter aswell =) about the empty shader: will that empty shader still cause draw calls for geometries that should not be rendered?
View ArticleReply To: Applying post effect to only selected objects + Screen Space...
Awesome! Welcome back buddy we missed you big time ;)
View ArticleReply To: Applying post effect to only selected objects + Screen Space...
Cool stuff. I could only give you one thumbs up but I would have given 50 or so.
View ArticleApplying post effect to only selected objects + Screen Space Displacement Filter
Hi Monkeys, After a reasonably long hiatus, I have returned =), and for my returning contribution, I present a Screen Space Distortion Filter (SSDF) : This is a test scene rendering showing the effect...
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